Ventus strategies
Posted by Disco on Sunday, October 18, 2009
Under: Attribute-themed
Ventus strategy seems to revolve around gate cards. A lot of
Ventus-based ability cards help you find out what gate cards are out on
the field before you roll (knowing the field), and some let you swap
them out for cards from your or your opponent's used pile.
The blue ability card Get It Right Next Time allows you to pull a blue card from your collection and add it to your unused pile, and is played after you lose a battle with a Darkus or Ventus bakugan. This is useful for plotting out a strategy based on how your opponent plays; since blue cards are mainly G-point boosters, you can combine this with being able to peek at face-down gate cards by figuring out how much G-point help your bakugan will need to completely dominate in battles on certain cards.
For example:
Updraft gives a 140G bonus to Ventus and only works on your opponent's gate card. If your opponent's strategy involves pulling your bakugan onto their gate cards to gain advantage, or if you like to curve your bakugan onto your opponent's card to crush them with a high-G bakugan, this is a handy card.
Trap Squash gives Ventus bakugan a 100G bonus if your opponent uses a trap during a battle.
Thundercrack gives your Ventus bakugan an 80G bonus, and adds 100G if the battle is against a Haos or Subterra bakugan. If your opponent's rolling Haos and Subterra, consider drawing this card.
Bronz Launcher offers a 80G Ventus bonus, which is doubled if the battle is taking place on a bronze gate. If you still have your gate-switching cards by the time you're able to use this, you can get a bronze gate in play and take full advantage of this card.
Lightwind Color Shift lets your Ventus bakugan gain a G-point bonus from the highlighted bonus on the gate card. Pay attention to what the highlighted bonuses are on your and your opponent's gate cards, then use your gate-switching cards to bring out the gate you need when you need it.
There aren't too many great G-point boost cards when it comes to Ventus, since it's mainly about making sure that your bakugan is fighting on the gate card that already gives it an advantage. Check out red card Shun's Throw for gate card peeking, red card Shun's Launcher for moving bakugan around, and green cards Ventus/Ventus 2 for gate card swapping.
On a more advanced level, think about how your objective is to only win 3 gate cards. Use cards that help make sure that you dominate in battles on your own gate cards, so that they tend to end up in your used pile. Allow your opponent to win at least one battle on one of their own gate cards, so that you can save Shun's Throw for another of their gate cards (never waste it on your own!) and know later on what two of their three gate cards are. Swap out your opponent's gate card for one of your own when you find yourself at a disadvantage. You should be able to win a game with around 2 of your own gate cards and at least one of your opponent's in your used pile.
The blue ability card Get It Right Next Time allows you to pull a blue card from your collection and add it to your unused pile, and is played after you lose a battle with a Darkus or Ventus bakugan. This is useful for plotting out a strategy based on how your opponent plays; since blue cards are mainly G-point boosters, you can combine this with being able to peek at face-down gate cards by figuring out how much G-point help your bakugan will need to completely dominate in battles on certain cards.
For example:
Updraft gives a 140G bonus to Ventus and only works on your opponent's gate card. If your opponent's strategy involves pulling your bakugan onto their gate cards to gain advantage, or if you like to curve your bakugan onto your opponent's card to crush them with a high-G bakugan, this is a handy card.
Trap Squash gives Ventus bakugan a 100G bonus if your opponent uses a trap during a battle.
Thundercrack gives your Ventus bakugan an 80G bonus, and adds 100G if the battle is against a Haos or Subterra bakugan. If your opponent's rolling Haos and Subterra, consider drawing this card.
Bronz Launcher offers a 80G Ventus bonus, which is doubled if the battle is taking place on a bronze gate. If you still have your gate-switching cards by the time you're able to use this, you can get a bronze gate in play and take full advantage of this card.
Lightwind Color Shift lets your Ventus bakugan gain a G-point bonus from the highlighted bonus on the gate card. Pay attention to what the highlighted bonuses are on your and your opponent's gate cards, then use your gate-switching cards to bring out the gate you need when you need it.
There aren't too many great G-point boost cards when it comes to Ventus, since it's mainly about making sure that your bakugan is fighting on the gate card that already gives it an advantage. Check out red card Shun's Throw for gate card peeking, red card Shun's Launcher for moving bakugan around, and green cards Ventus/Ventus 2 for gate card swapping.
On a more advanced level, think about how your objective is to only win 3 gate cards. Use cards that help make sure that you dominate in battles on your own gate cards, so that they tend to end up in your used pile. Allow your opponent to win at least one battle on one of their own gate cards, so that you can save Shun's Throw for another of their gate cards (never waste it on your own!) and know later on what two of their three gate cards are. Swap out your opponent's gate card for one of your own when you find yourself at a disadvantage. You should be able to win a game with around 2 of your own gate cards and at least one of your opponent's in your used pile.
In : Attribute-themed