Darkus strategies
October 19, 2009
Get It Right Next Time is a blue ability card that allows you to go in
and pull any blue ability card from your collection and add it to your
unused pile when you lose a battle with a Darkus bakugan. Blue cards
are usually boosters, and there are lots of different boosters
available, so you'll be able to pick the right one to fit the
situation, judging from what you've seen so far during the game
(opponent's gate cards, ability cards, bakugan and their G-powers, and
how they play them). It's usually best to lose the first battle anyway
in order to get a grip on your opponent's strategy.
My favorite Darkus boosters include Copper Launcher (gives 100G to Darkus, doubles if on a Copper card), Power from Darkness (gives 140G to Darkus if on opponent's gate card), Landmine Pyro (gives 130G to Darkus if your opponent uses a trap), Infinity Dragonoid (gives a Heavy Metal bakugan 150G and removes any trap played that battle), Powder Keg (gives Darkus 100G on any gate card), Shade (gives Darkus 150G if you have another bakugan standing on the another gate card), and Sneak (gives Darkus 130G if it's the lowest-G bakugan in the battle).
Silver gate card Reuse only gives Darkus 40G bonus, but allows Darkus to move a blue ability card from their used pile to their unused pile after the battle. You'll be able to get Get It Right Next Time back, and use it to pull a different booster next time you lose a battle. This can work out to your advantage because...
Hate Gate is a copper gate card that gives 150G to Darkus and adds 100G for every blue ability card in your used pile.
Hellstorm is a gold gate card that gives 240G to Darkus, but also gives 100G to whoever has silver gate card Wind Portal in their used pile. Watch out if your opponent's playing Wind Portal and try to win your battle on that card.
Some good red abilities for Darkus include Dark Wind (after you roll and stand a Darkus, you can move any bakugan to any gate card), Darkfire Blast (after your opponent rolls and stands a bakugan, place one of your Darkus on the card they landed on), Masquerade's Throw (before you roll a Darkus, your opponent puts one of their unused abilities in their used pile), and Stealin' (not Darkus-based, but still pretty mean, as you move all your used bakugan to unused, then move one of your opponent's used ability cards to your unused pile).
My favorite green abilities for Darkus include Darkness to Victory (after you lose with a Darkus, your opponent has to play their gate cards face-up), Rain of Shadows (during a battle with a Darkus on your opponent's gate, your opponent gets no bonus from the gate) and the Doom Card (your Darkus gets 30G and the losing bakugan in the battle gets taken out of the game).
My favorite Darkus boosters include Copper Launcher (gives 100G to Darkus, doubles if on a Copper card), Power from Darkness (gives 140G to Darkus if on opponent's gate card), Landmine Pyro (gives 130G to Darkus if your opponent uses a trap), Infinity Dragonoid (gives a Heavy Metal bakugan 150G and removes any trap played that battle), Powder Keg (gives Darkus 100G on any gate card), Shade (gives Darkus 150G if you have another bakugan standing on the another gate card), and Sneak (gives Darkus 130G if it's the lowest-G bakugan in the battle).
Silver gate card Reuse only gives Darkus 40G bonus, but allows Darkus to move a blue ability card from their used pile to their unused pile after the battle. You'll be able to get Get It Right Next Time back, and use it to pull a different booster next time you lose a battle. This can work out to your advantage because...
Hate Gate is a copper gate card that gives 150G to Darkus and adds 100G for every blue ability card in your used pile.
Hellstorm is a gold gate card that gives 240G to Darkus, but also gives 100G to whoever has silver gate card Wind Portal in their used pile. Watch out if your opponent's playing Wind Portal and try to win your battle on that card.
Some good red abilities for Darkus include Dark Wind (after you roll and stand a Darkus, you can move any bakugan to any gate card), Darkfire Blast (after your opponent rolls and stands a bakugan, place one of your Darkus on the card they landed on), Masquerade's Throw (before you roll a Darkus, your opponent puts one of their unused abilities in their used pile), and Stealin' (not Darkus-based, but still pretty mean, as you move all your used bakugan to unused, then move one of your opponent's used ability cards to your unused pile).
My favorite green abilities for Darkus include Darkness to Victory (after you lose with a Darkus, your opponent has to play their gate cards face-up), Rain of Shadows (during a battle with a Darkus on your opponent's gate, your opponent gets no bonus from the gate) and the Doom Card (your Darkus gets 30G and the losing bakugan in the battle gets taken out of the game).
Posted by Disco. Posted In : Attribute-themed